Barry the minotaur

A minotaur who owns a weapon shop in steamhold


Size/Type: Large Monstrous Humanoid
Hit Dice: 6d8+12 (39 hp)
Initiative: 0
Speed: 30 ft. (6 squares)
Armor Class: 14 (–1 size, +5 natural), touch 9, flat-footed — (see text)
Base Attack/Grapple: +6/
Attack: Greataxe 9 melee (3d66/x3) or gore 9 melee (1d84)
Full Attack: Greataxe 9/4 melee (3d6+6/x3) and gore 4 melee (1d82)
Space/Reach: 10 ft./10 ft.
Special Attacks: powerful charge 4d6+6
Special Qualities: Darkvision 60 ft., natural cunning, scent
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8
Skills: Intimidate +2, Listen +7, Search +2, Spot +7
Feats: Great Fortitude, Power Attack, Track
Environment: Underground
Organization: Solitary, pair, or gang (3–4)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually chaotic Evil
Advancement: By character class
Level Adjustment: +2


Is a rather negative person, as he has to be cramed into the tiny walkways of steamhold, and his shop is small too, so he is angry at his size almost always. Speaks in a monotone voice.

He sells:

Attack bonus if proficient +2
Weapon die ([W]) 1d10
Type ranged
Range 20/40
Handedness two-handed
Proficiency category military
Weapon group
Weapon property load free
Price 30 gp
Weight 3 lb.

Health potion:
Restores d12 health instantly
Weight: 2lb

Barry the minotaur

The dwarf fortress allypearlman allypearlman