Zaxraz cogfingers

Another goblin found in the tavern

Description:

Drunken Master Goblin Brawler XP 150

Level 3 Brute (Leader)

Small natural humanoid (goblin)

HP 52; Bloodied 26
Initiative +4

AC 10, Fortitude 16, Reflex 9, Will 14
Perception +1

Speed 4; see also superior goblin tactics

low-light vision

PASSIVE ACTIONS

Drunk: instead of a normal roll to see if attacks hit, roll a d20, if the roll is ten or under, then the goblin hits himself for that damage.
STANDARD ACTIONS

Master Brawler’s Strike

Basic Melee

At-Will

Attack: Melee 1 (one creature); +8 vs AC

Hit: 2d6+6 damage

Special: On a critical hit, the target is knocked prone.

TRIGGERED ACTIONS

Superior Goblin Tactics

At-Will

Trigger: The goblin is missed by a melee attack.

Effect (Immediate Reaction): The goblin and up to two allies within its line of sight shift 1 square.

Skills : Endurance +7, Stealth +7

STR 13 (1) DEX 13 (1) CON 12 (+1) INT 8 (-1) WIS 10 (0) CHA 8 (-1)

Alignment unaligned

Languages goblin, common

Bio:

While more quite, he will fight with his freind if he is started on, as he is still drunk, if you let him sober up he will be philisophical and wise.

Zaxraz cogfingers

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