The dwarf fortress
A goblin fighter found at the tavern.
Drunken Master Goblin Brawler XP 150
Level 3 Brute (Leader)
Small natural humanoid (goblin)
HP 52; Bloodied 26
AC 10, Fortitude 16, Reflex 9, Will 14
Speed 4; see also superior goblin tactics
Drunk: instead of a normal roll to see if attacks hit, roll a d20, if the roll is ten or under, then the goblin hits himself for that damage.
Master Brawler’s Strike
Attack: Melee 1 (one creature); +8 vs AC
Hit: 2d6+6 damage
Special: On a critical hit, the target is knocked prone.
Superior Goblin Tactics
Trigger: The goblin is missed by a melee attack.
Effect (Immediate Reaction): The goblin and up to two allies within its line of sight shift 1 square.
Skills : Endurance +7, Stealth +7
STR 13 (1) CON 12 (+1) INT 8 (-1) WIS 10 (0) CHA 8 (-1)
Languages goblin, common
The more assertive one of the group, he will talk for both himself and his friend, zaxrazz, who does not speak common. You will find him to be naturally abrasive when drunk, but rather smart and likable when sober, if you let him sober up.